||06 Jul 2021
Book now (Booking closes 3pm Friday 2 July)
This interactive workshop will focus on the benefits of gamification and immersive games for learning. It will explore the similarities and the differences between the two and present research and examples on what makes a good game in English Language Teaching (ELT).
This will be demonstrated in the context of a few Cambridge Assessment English products, as well as hands-on activities during which you will have the opportunity to zoom in on game design features.
The workshop is aimed at anyone with an interest in gamification and games-based learning, in particular EFL Teachers, learning material designers, instructional designers, learning technologists and teacher trainers.
The workshop will run in two parts. The first part will focus on how our brain responds to gamification and will provide an opportunity to experience the cognitive and emotional response to some of the gamification features first-hand.
The second part will focus on the benefits and the design of immersive games for learning and will compare their impact with that of gamified activities. We will also examine some less successful examples of both.
We will cover:
- Gamification principles and design for ELT
- Analysis of design choices in gamified ELT tasks
- Principles of effective game design for ELT
- Analysis and comparison: gamification vs immersive games, what works and what doesn’t
Participants will also take away practical recommendations for evaluating games and games-based tools for learning, and a clear understanding of how to make informed decisions about employing such tools in their classroom, or when designing games-based activities themselves.
Key learning outcomes
By the end of the session you will have:
- An understanding of how our brain responds to games and gamification, and how this response supports learning
- Knowledge of the key differences between gamification and games
- Learnt the key principles behind the design of effective educational gamified activities and games-based learning experiences
Maija Kozlova works in New Product Development at Cambridge Assessment English.
As a Learning Design Lead, Maija develops exciting digital products for English language learning and assessment at Cambridge Assessment English. Most recently she was involved in Adventures in English, a language learning experience built entirely in Minecraft, one of the world's most popular video games.
She holds an MA in Applied Linguistics and a PgC in Digital Education. She’s interested in the impact of technology on education and how gamification and design choices affect learning.